Finally, it's a shame that with character models that have such personality and detail, they're reused so often throughout the game, even for some fairly important story NPCs. While there are a number of clipping and collision detection issues, they don't really hinder the gameplay. Lip-synching animations are particularly bad. Unfortunately there is a bit of an "uncanny valley" effect, as the faces look a bit lifeless and stiff, while character animations during dialogue are kind of random and out of place. Character models are fantastic and environments are breathtaking. The presentation is greatly enhanced by the visuals. All of this takes place in the context of a truly epic and interesting storyline that is, for the most part, a refreshing departure from standard RPG fare. evil alternatives, you have to decide for yourself which path you want to follow and, not to sound trite, more often than not you are asked to choose the lesser of two evils, where each action you might take will have both positive and negative consequences. The best part about the choices the game gives you is that they are not the typical cliche good vs. Furthermore, these effects are delayed rather than immediate, so that choosing to save or kill a certain character at one point will affect whether or not he comes to your aid in a battle many hours later - no save and reset tricks here. Without spoiling too much, you're forced to make a number of decisions as you progress through the game which actually have real impacts in later chapters. The Witcher: Enhanced Edition is a fantastic game in many respects, but it starts and ends with the narrative. The combination lends the game an authentic feel, though it is of course not without its comedic moments. And of course, none of them particularly like witchers, caught between being human and non-human as they are. Humans are busy prosecuting elves and dwarves for, well, not being human, while the latter races have taken up terrorist-like activities to secure their freedom. There's disease, famine, political intrigue, and a whole lot of hatred to go around. The world you're dropped into is not your typical medieval fantasy fare - you are presented with a dark and dirty medieval setting, which aside from the obvious fantasy aspects (magic, monsters, elves etc.) - would closely resemble a worn-down city in Europe a thousand years ago. Witchers are monster hunters, humans who have undergone mutations to gain special skills and attributes but sacrificed their ability to have children and, some would say, their emotions and humanity. The character and the world come from a series of short stories and novels from Polish author Andrzej Sapkowski, though Geralt is conveniently given amnesia as a plot device to reduce the need for any prior knowledge of the series. With that history aside, I'll be reviewing this title as a complete package in lieu of treating the original game and the Enhanced Edition separately. The size and scope of this upgrade was so far beyond a mere "patch" that it was given its own retail SKU, though the update can still be downloaded for free by anyone who has the original title. Developer CD Projekt RED decided to listen to all of the problems - mainly long loading times and inventory management nightmares - and release a large upgrade a year later, along with a redone set of voice-acting and text dialogue, and bonus adventures. The Witcher was released originally in 2007 to generally positive reviews, but it also came with a number of major issues. By VGChartz Staff, posted on 14 January 2009 / 9,707 Views
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